The Subversive Spatiality of Pokémon Go

pokemon-hope-street
Zubat on Hope Street. Image Source: Glasgow Live

I scroll down my Facebook timeline, and there is a photograph of a pavement – on a real street which I recognise – and on that pavement is a Pidgey. You know, the wee brownish flying thing from first generation Pokémon? I scroll down a bit more and folk have been out and about all over the place: there’s a Weedle on the gingham tablecloth in a cafe, a wee purple-grey Nidoran on a hay bale, a Magikarp bouncing around by the Kelvin. This is, if you haven’t guessed already, people sharing their spoils from Pokémon Go, an augmented reality game which allows you to catch Pokémon in the wild, a.k.a real life. There was a glorious month in the summer when you could go for a walk and see clusters of people milling around with their phones in the air, as if trying to channel some ethereal spirit that was wafting in the atmosphere. They were out catching Pokémon. All of a sudden, people were going for walks again, leaving the house and the cosy glow of the television to catch invisible beasties who lived in trees and parks, museums and street corners.

safari
Safari Zone Map from Pokémon Ruby/Sapphire. Image Source: PsyPoke

As a kid, I was an avid Pokémon fan. I missed the boat for Red and Blue but had Yellow, Ruby, Sapphire, Leaf Green for my Game Boy Colour and Advance and played them all to death. What I loved more than the battles was the wandering part. So much of your time is taken up pushing your way through long grass, cycling along seaside promenades, bobbing along the ocean, taking shortcuts through forests, crossing through dungeons, traversing the plains of mountains and deserts. You’re constantly interrupted by Pokémon encounters; so much so that often you double back in confusion, any instrumental pathway you’re trying to take disrupted by the screen switch to a battle. The towns often had such picturesque names as ‘Petalburg City’, ‘Sootopolis City’, ‘Lilycove City’ and ‘Mossdeep City’. Then there’s Meteor Falls, the Sunken Ship and Sky Pillar – these are just from Ruby/Sapphire alone. Yes, the game has a final purpose: you’re supposed to beat the gym leaders of every town and follow some convoluted let’s beat Team Rocket narrative, but often its trajectory is beautifully non-linear. You can explore, catch Pokémon in your own time, find side quests to achieve, people who need help. Acquire potions, level up your Pokémon, learn intriguing stories from local mythology.

aid2204909-728px-catch-rayquaza-in-pokemon-ruby-and-sapphire-step-3
Screen Cap from Ruby/Sapphire. Image Source: WikiHow

There is an obsessiveness to Pokémon, a desire to always repeat. As much as possible, you find yourself returning to previous towns and locations, either to seek out more Pokémon known to appear in the area or simply to explore, to see what you’ve missed. Invariably, you do nothing new, and manage to enjoy that process of wandering again. You fight the same Pokémon, hoping they will flee but secretly enjoying taking them down in one shot with your level 40 team, where once you’d have to fight tooth and nail with a goddamn Zubat. To some extent, Pokémon is a rhizomatic game: once you get to a certain stage, the world is yours to explore and you can map out your own routes and lines of flight as you see fit, flying and sailing and seeking locations of your choosing. However, you are still governed with the impulse of narrative, which spurs you onto particular places: sometimes you can’t move on till you’ve beaten the gym leader of that town, for example. You can regress, but not progress. There’s that sort of macho narrative of levelling up which you’re impelled to follow. It’s only when you’ve completed the game that you can reap the rewards of complete exploring.

Pokémon Go changes that. By transferring Pokémon to real life, you are as free to explore its terrain as you are to wander the streets of your local town or city, or indeed the plains of the countryside. Real life is transformed by augmented reality, the imposition of Pokémon on material space. Creatures that only the player, holding up her phone, can see. This is already getting very Black Mirror, but wait. It’s a competitive game, yes, but there aren’t the drastic consequences of social exclusion and alienation experienced by many of Black Mirror’s tech addicts. There is a lovely playfulness to Pokémon Go which somehow has generally avoided becoming cutthroat competition. For a while, everyone was playing it. It was a form of camaraderie (folk would go out in packs to hunt for Pokémon, or indeed organise mass hunting expeditions via Facebook). More time was being spent on the Pokémon Go app than on Snapchat, Twitter and Whatsapp. I’d go into the kitchen at work and the chefs would gleefully show off their Pokédex; which was glorious, seeing all those familiar creatures again in this new and surprising context. And since chefs have hardly a moment’s time when they’re not in the same place, working 14 hour shifts at a time, I can only imagine the extent to which people in other walks of life played it.

Pokémon Go is a strange way of making people notice their surroundings, particularly in the sense of urban space. Sure, most of the time their faces are glued to the maps on their phone screens, but in placing themselves in the world, they are forced to confront physical structures, obstacles, windows, private property and so on. It becomes even more of a game when you have to work out how to attain Pokémon in  elusive locations. I’ve heard stories about folk knocking on your door asking if they could come in because they’ve noticed you’ve got a rare Pokémon in your house. It sounds pretty sinister, but it shows the level of commitment the game inspires.

125345.jpg
Animal Crossing Town Map. Image Source: Neoseeker Forums

Think of it this way: why is it so addictive? Like Tinder, it’s a form of locative media which uses your GPS to determine who or what will appear in your surroundings. Pokémon Go also uses your phone clock, as different types of Pokémon appear at different times of day. I’m reminded here of one of my favourite games, Animal Crossing, where you could go fishing and bug-catching but what was out there was determined by the ‘real time’ of your Game Boy’s internal clock. It followed the real time of a 24 hour day, of the seasons and so on, so that in December there’d be snow and falling leaves in autumn. It was very beautiful and the real time aspect has an addictive quality. I think it’s because the game becomes less a form of escapism and more a parallel to reality, to everyday life. You know it’s reached that status when The Mirror runs a how-to guide, eh?

What’s so cool about Pokémon Go is how it adds meaning to real space. A school, town hall, park or pub becomes a Pokémon Gym and everyone wants to visit. I swear business at my work improved for a month as we quickly realised we were a Pokémon Gym and groups of sullen young adults would gather silently at bar tables, trying to battle other trainers at the gym and hoping to win Pokécoins. A guy I work with would heavily protest when he saw someone playing the game because he was currently gym champion and got surly at the prospect of newcomers taking his title. If I was late bringing someone a coffee, nervous they’d be grumpy with me, often they were so distracted by the game that they’d not even noticed the time. In a sense then, Pokémon Go transforms both time and space. Everything is flattened into a map, where flashing nodes indicating Pokémon are the symbols of desire, the objects of pursuit.

In a compelling, complex and challenging article on Facebook as a ‘desire-network’, Maria-Daniella Dick and Robbie McLaughlin argue that ‘Facebook effects a mutation in desire and thus in capitalism’, and in tandem with this, a ‘historical shift inn the relationship between psychoanalysis and capitalism’ (Dick and McLaughlin 2013). With Facebook, ‘desire remains impossible to satiate, but it is now without object’ (Dick and McLaughlin 2013). They suggest that Facebook is situated within the Lacanian Imaginary order (which constitutes the intrinsic narcissism through which the human subject constructs fantasy images of both herself and her object of desire). According to Lacan, desire (unlike need) is always unfulfilled; we are always moving towards a lack, the anxiety prompted by something lost (as in the child’s original sense of wholeness before discovering the fragmentation of her parts, the split between her body and world and mother, in the mirror). The Imaginary is that which we create to attempt to fill that fundamental gap, the fantasies of the ‘ideal ego’ which compensate for an originary loss. Facebook is basically the ultimate web of the Imaginary: all our time is spent scrawling through pictures and statuses and shared media which all in various ways represent fragments of the ideal selves we project online. Yet our browsing is ultimately without end, it is ceaselessly rhizomatic, decentralised; we end up on one place, a restaurant page or old friend’s profile, without really knowing how we got there. Our passage through the network is governed by algorithms which attempt to map our desires; algorithms which are self-sustained by users’ input data, the patterns of usage recorded with every click. While this may seem revolutionary, a democratic decentering of the system, Dick and McLaughlin are highly sceptical of Facebook’s subversive potential at the scale of the political.

While the likes of Facebook were integral in the organising of such glocalised (global/local) revolutionary events as the Arab Spring or the Occupy Movement, ultimately ‘[s]ocial networking completely embodies and facilitates these phenomena in which the masses are now able to organise efficiently but without being unified by a radical ideological alternative’ (Dick and McLaughlin 2013). The fragmentary pathways of Facebook map out the lines of insidious liberal democracy, and as engrained as they are in corporate culture (the corporation itself becoming the medium for mass communication) offer little opportunity for imagining visionary alternatives to liberal capitalism. Crucially, Facebook (with all its user-directed interfaces based on algorithms of taste and so on) perpetuates the myth of the liberal individual, who curates her profile, her tastes, conducts a life of many choices. As Dick and McLaughlin (2013) put it: ‘[t]he so-called 99% are already conditioned by a liberal democracy in which they have the self-identical sovereignty of an individualistic ideology that places the subject at the centre of the world’. To really offer a vision for an alternative future, we have to actually come up with a plan. Recognise that we are always-already networked individuals, whose subjectivities are hardly unique and instead constituted through structures of discourse and power, and use this in a positive way, to undermine the liberal justifications for free-market capitalism.

thumbnail.jpeg
Pokémon in Edinburgh. Image Source: Google

What does all this have to do with Pokémon Go? The thing is, Pokémon Go seems like innocent child’s play, but it’s bound up in the politics of space. It’s fundamentally structured by GPS software and urban space, and let’s face it, urban space is always ideological. Whether it’s homeless spikes, shiny new glass-fronted apartments built where Brutalist high-rises used to be, gated communities, the psychotic disarray of London’s property market, the genuine promotion of American Psycho-style yuppie-targeting ads or simply the denigration of social housing as ‘slum housing’, space and architecture is always somehow political. In a recent talk given at the University of Glasgow titled ‘Remembering the Future: The Politics of Space and Architecture’, Darran Anderson argued that the current failure of the Left is a failure to put forward a vision of the future that is compelling and actually positive; if we don’t act soon then someone else (i.e. Donald Trump and his cronies) will determine the future for us. One way Anderson proposes we can intervene in the social order is through architecture, by building sustainable forms of urban space, housing and energy production that take into account the fact that we are living in the Anthropocene. We need to accept the imminence of ecological disasters, which are indeed already happening. Oh how Trump hates those windfarms. We need to rethink our fantasy imagery of the city; it needs to become a network of playful imagination, of empowerment, rather than just passive defeat, or the kind of share-lite politics, browsing, blasé escapism and distraction offered by Facebook.

What is interesting about Pokémon Go is that it restores to some extent the object of desire, which Facebook, in its endless networks of people, places, photos and check-ins, displaces. ‘With Facebook’, Dick and McLaughlin (2013) argue, ‘people no longer live the present as present; it exists only insofar as it is exists to be recorded and later uploaded to Facebook’. This temporal displacement shifts with Pokemon Go, which insists on the present as present. Pokémon only appear for a limited amount of time so the imperative is to catch them in the game space of the now. The impulse of shopping or clubbing to buy buy buy or drink drink drink is gleefully interrupted by the appearance of Pokémon, who are quickly snapped up and snapped, shared online. The allure of ‘cool’ or the aura of dreamlike consumption attached to consumption-based social places is disrupted by the childlike logic of the game. And there’s nothing the companies can really do about it, since technically Pokémon isn’t intruding on reality, it’s only intruding on maps of reality. Now I’m thinking of that Jorge Luis Borges story, ‘On Exactitude in Science’ (1946), and getting very confused about reality itself. In the story, Borges imagines an empire where cartography has become so exact that its map of the empire must match in size and detail the empire itself—after which, what’s the difference between the map and the original? Do you need the map anymore, or can you use real space to map out real (map?) space?

There is almost something a tad Situationist about Pokémon Go. It offers no restrictions on movement, the way the Game Boy games do, according to a linear narrative. If you want that elusive Vulpix or Meowth, perhaps you will have to explore territories previously uncharted in your running app or Instagram places map. You might end up in the strange end of town. And what will you find when you get there? Traversing space this way leads to opportunities of surprise and discovery. The fact that so many people are posting photos of their Pokémon Go encounters online adds a new palimpsest of meaning to our understanding of place. The appearance of Pokémon disrupts the order of cities; it adds new points of desire to the map.  Sure, most gyms are in tourist hotspots, but that doesn’t mean you don’t have to explore the more unseemly areas of town to catch ‘em all. In wandering out your comfort zone, you’re enacting a sort of De Certeauian ‘tactic’, resisting the signage and flows of capital which generally direct your movement in urban space (i.e. according to the circuit-like lure of the shops, the home or workplace). Ironically, you’re doing this at the inspiration of a global corporation (the folks who own the Pokémon Go app), but in this case, it doesn’t necessarily mean your actions and movements aren’t subversive. Nevertheless, the transgression of space according to augmented reality is unfortunately still bound by societal racism, highlighting the fact that we experience space differently according to who we are—despite its best intentions and possibilities, a game like Pokémon Go can hardly overthrow the prejudices of the Repressive State Apparatus…

Since Pokémon Go is based mostly on algorithms of mapped information, there is an element of chance which escapes the systems of data (could we call this glitch a Lacanian intrusion of the Real?). Pokémon crop up in controversial places. Since ghost Pokémon are attracted to graveyards and places of mourning (think: the original Lavender Town), they have been appearing in places like the Holocaust Memorial or Ground Zero. The incongruity of the playful critters in these places of silence and solemnity is startling and forces us to rethink our expectations of memorialising space. In a sense then, for better and worse, Pokémon Go has a reterritorialising impulse. Sure, you can report inappropriate places and instigate a process for removing them from the Pokémon Go map, but that initial appearance, based on some kind of algorithmic randomness, has already violated the implicit expectations of such places in terms of silent respect and mourning. There is in a sense an overflow of the gaming impulse, where the augmented reality becomes more distracting than reality itself (even when you are in such a compelling and startling location as the Holocaust Memorial…).

remainder_-_h_2015-690x388
Houses that crumble…Screen cap from Omer Fast’s 2015 adaptation of Remainder, starring Tom Sturridge. Source: Belfast Film Festival

Perhaps this is the danger then, of supplanting a fictional reality (the map) for the territory itself. I’m thinking of the protagonist in Tom McCarthy’s novel Remainder (2005), whose response to trauma is to assemble a detailed map of a very specific retrieved memory, based in a house where there was a very specific synaesthetic symphony of liver-frying, cats on roofs, piano playing and motorbike clanging. Eventually this map is transferred to the ‘real’ as the protagonist recreates mimetically the details of this spatial memory. Yet pursuit of the real is addictive; the protagonist soon begins recreating more extreme and harrowing memories he’s encountered: traffic accidents, bank robberies. What intrudes, eventually, is the remainder: the real itself which spills out of the recreated event. As McKenzie Wark writes in the preface to McCarthy’s novel, ‘[t]he simulation is never perfect, always in excess of the thing itself. It always leaves a remainder. The most troubling remainder is himself [the protagonist]. He is a leftover God, a God as debris of creation’ (Wark 2015: xi).

In a way, Pokémon Go represents a God-like desire to reconfigure reality, to impose the Imaginary space of the simulated game upon the ‘game’ of ordinary existence. Is this a postmodern statement of irony, a pastiche of 1990s nostalgia in the age of the smartphone? Yes, and no. There’s something kind of modernist and sincere about it too, a sense of genuine interest in creating the Big Project, a utopian potential for gaming to bring people together. While Pokémon Go is partly about earning currency (Pokécoins) to buy more materials which help level up Pokémon or revive them during battle, its general impulse is towards exploration. Conquering, yes, to an extent; but mostly exploration. What happens when you’ve captured every Pidgey in your neighbourhood? You travel farther, maybe even beyond your hometown or city. Of course there comes a point where most of us get bored and stop playing, but there was a moment when the game genuinely seemed to interrupt reality in a way that felt genuinely liberating. The fact that so many people deemed it silly, a waste of time and completely illogical only highlights the ways in which the game resists the general instrumentalism of capitalism (i.e. every minute should be spent doing something useful, like finding ways of accumulating money and furthering one’s career). The time wasting aspect, the fact that so many people love its paean to repetition (you can walk the same route every day and still get different Pokémon appearing), is a queer sort of logic; it goes against capitalism’s futurity, the linear progression of temporality, in favour of a kind of maddening impulse of looping, overlapping desire. We accumulate the same Pokémon several times and this is part of the internal logic of the game, compelling us to traverse the various spaces again and again. It represents at once the immateriality of twenty-first capitalism (as based on flows of ‘invisible’ capital and immaterial goods, symbols of status) and the potential for subverting the logic of accumulation to one that is both bizarre and based on the ethics of play rather than success.

Sure, a great deal of the game might be about levelling up and being the best, but you can also play it with general disregard to those impulses. Collecting, in a sense, transforms the use-value of goods by placing them in a new circuit of information, taking them from the marketplace to the geeky world of the collector, whose interest in based on details and aesthetics, often more than financial worth. Just look at what happens when someone tries to make money off becoming a hire-out Pokémon Go trainer: they are threatened with being banned from the game, since it violates their code of ethics/terms of service. Play, rather than capital, is at the heart of the game’s map of trajectories. It brings people together – even adults – in a space of play. I’m not saying it’s changed the world by any means, and indeed it has its slightly absurd but very real dangers, as people blithely ignore the potential perils of the real landscape in pursuit of the desired (simulated) object, like Icarus flying too close to the sun…However, there’s something genuinely refreshing about how Pokémon Go forces us to reconfigure our sense of reality, space and the routing of our desires and movement. While world-views are shrinking and narrowing in post-Brexit times, Pokémon Go reminds us of the value of expanding our horizons and getting up to just go and wander, maybe aimlessly.

There will always be moral panics over deaths from selfie-taking, planking and cavorting in dangerous places, but will there be anything quite like Pokémon Go?

Bibliography
(other references are hyperlinked in the text)

Anderson, Darran, 2016. ‘Remembering the Future: The Politics of Space and Architecture’, Lilybank House Seminar Room, University of Glasgow, 15th November 2016.

De Certeau, Michel, 2011. The Practice of Everyday Life (Berkeley: University of California Press).

Dick, Maria-Daniella, and Robbie McLaughlin, 2013. ‘The Desire Network’, Theory Beyond the Codes, [Available at: http://www.ctheory.net/articles.aspx?id=727] Accessed 21/11/16.

Wark, McKenzie, 2015. ‘Preface’, in Remainder by Tom McCarthy, (Richmond: Alma Books), pp. vii-xii.

The Dreamlike Nihilism of Bret Easton Ellis’ Less than Zero

IMG_3393

There’s something about Bret Easton Ellis. Whether it’s the alluring cool of a literary ‘Brat Pack’, the frisson implied by a 1980s enfant terrible or the fact that he published his first novel while still in college, aged 21 (the canny bastard), I find myself drawn to his presence both as a cultural persona and simply as a man of interesting writerly craft. I have been listening obsessively to his podcast for a few weeks now, engrossed in his attacks on the millennial ‘cult of likability’, on the pop cultural salivation over a tv ‘golden age’ and on the lack of context which accompanies the bandying around of quotes online (and the accompanying Twitterstorm). Part of it, I guess, is the perspective of a millennial (me) feeling they have something to learn from a Gen-Xer. Part of it is simply that Ellis does have his own particular brand of pop cultural and authorial genius. This article hopes to delve into this genius by looking at Ellis’ debut novel, Less than Zero, which I recently reread. 

5492920817_dda5b315ec_z
‘Fast Lane’ – Photo of Los Angeles by Neil Kremer

Turn up the TV. No one listening will suspect,
even your mother won’t detect it,
no your father won’t know.
They think that I’ve got no respect
but everything means less than zero

(Elvis Costello, ‘Less than Zero’).

See above the chorus from Elvis Costello’s song, ‘Less than Zero’, released in 1977 on the My Aim is True album. Costello has written that the song is about totalitarianism and fascism. What does it mean for Ellis to take this song as the title for his novel? – a novel which doesn’t exactly exude the anarchic spirit of 1970s punk, nor does it make any overt political critique. Nevertheless, Less than Zero is a political text on some level, in so far as it deals with the subject/self under late capitalism. Costello sings about something secret, an inner feeling that you can drown out with the static sound of television. What kind of secret is concealed here? The absolute flatness of existence, the alienating depression that creeps and inhabits your bones? I’ve got no respect. For what – the world? What do your parents matter in this life without boundaries, where morality thins to a flimsy image, where selfhood is nothing but the label on your trainers? This is a world of regression, degeneration, of falling from grace, redefining what the hell grace is. It’s the secret inner disgust for all that surrounds you. The sadness bursting in your brain, the endless lines of cocaine…

So goes the life of Clay, the protagonist from Bret Easton Ellis’ debut novel, Less than Zero. Published in 1985, it’s often lumped together with the likes of Tama Janowitz’s Slaves of New York and Jay McInerney’s Bright Lights, Big City as an exemplary work of the 1980s literary Brat Pack: writers who encapsulated the alienated experience of Generation X, often influenced by journalism and the movies as much as that elusive category of literature known as the Great American Novel. Less than Zero follows Clay’s return to his family home in Los Angeles after his first semester at college. Yes, it could be considered a Gen X Catcher in the Rye, where the apathetic perception of cultural phoniness plays out against a backdrop of sex, drugs and snuff films. However, while Salinger’s novel exposes the adult world as darkly sham and shallow, Ellis’ turns its attention to the synthetic lives of Clay and his fellow adolescents. Unlike a traditional bildungsroman, it lacks plot and narrative and that most perjured and celebrated of terms: humanist subjectivity. The question of character development in the novel is mostly a non-issue, as Clay ‘grows’ only in the sense of growing more detached from the world around him, more aware of his own indifference.

In a way, Clay is the perfect model of a disillusioned teenager, and Ellis nails the setting. Where better to lose all sense of self and reality than in LA, the city where dreams and visions are spun on film reel and everyone’s an actor, or at least the spawn of one. Clay and his friends live hollow lives, gorging themselves at the playgrounds of consumerism offered by the city: fancy bars and clubs, endless bottles of Perrier and expensive therapy. The novel more or less follows a repetitive structure, the narrative moving in a series of vignettes as Clay moves around, calls a friend from a payphone, drops by people’s houses, goes to a club, takes drugs, gets laid, hangs out by the pool, smokes a joint. Little else happens. It’s all in the accumulation.

I’m not saying this is an avant-garde novel, working through ‘accumulation and repetition’ in the way that Zadie Smith said of Tom McCarthy’s debut, Remainder (2005) in her famous NY Times essay, ‘Two Paths for the Novel’. Ellis is less interested in ripping apart the contemporary consumerist (and humanist) literary establishment than in using this establishment, its obsession with pulp (check out the noirish drug/snuff/pimp plot) and branding to unravel the vacuous experience of being young and glitteringly rich in the 1980s. Part of the novel’s point is questioning whether Clay ever really had a sense of selfhood or reality in the first place – whether such things exist at all. The wastefulness of contemporary culture trickles out of Ellis’ minimalist prose, which is just as effective as Joan Didion’s was in capturing the strange alienation of the mid-twentieth century. We are left longing for something more in the gaps between his sparse paragraphs, his dull and vacuous dialogue. This is all culture. This is all politics. Only, you wouldn’t know it from the novel itself.

No, the world of Less than Zero couldn’t be more insular. Its only connection to the world outside Los Angeles is through the brand names, the song lyrics and movie references which trail through the narrative as often as Clay’s car trails along the LA freeways. Yet if literature is about subjectivity, than the subjectivity explored in Less than Zero is irrevocably damaged, fractured and, if you’re a fan of Deleuze & Guattari, schizophrenic. It’s dispersed along the various signifiers that constitute culture. All of Clay’s perception is whittled down to tiny details: the catalogue of brand names, the repeated references to physical appearance (always tan, always blonde) and the drinks that people are cradling, the glamorous food pushed uselessly round a plate. It’s a highly cinematic narrative, which sometimes resembles a screenplay. Sections of prose often begin with brief indications of time and space, the opening words in bold to quickly situate the reader in a social setting, neglecting any poetic descriptions to set the scene in favour of blunt ‘headlines’: ‘It’s a Saturday night’; ‘At Kim’s new house’ ; ‘It’s Christmas morning’; My house lies on Mulholland’.

Perhaps, indeed, it’s not all that far (stylistically) from Made in Chelsea; except take away the tv show’s sparkling jouissance (its soaring indie pop and glorious Instagram-worthy visual filtering) and replace it with the endless merging of barren surfaces which make up Ellis’ novel. Replace the easily sweet pleasures of Made in Chelsea’s gin bars and contorted gossip and romance plots with sleazy LA mansions, snuff films, heroin and bodily dismemberment…While the lack of affect in Made in Chelsea contributes to a kind of narcotic addictiveness, in Ellis’ novel it creates a sheen of unsettling detachment.

brett

People are afraid to merge on freeways in Los Angeles.’ So goes the opening line of Less than Zero. It was only when I first picked up this book, about three years ago, that I realised the connection to Bloc Party’s ‘Song for Clay (Disappear Here)’. The song, an homage of sorts to Ellis’ novel, repeats several phrases, including ‘complete disdain’, ‘live the dream’ and ‘won’t save you’. It’s a song which builds slow and sparse and then suddenly thunders with a sharp guitar riff and pounding drums. It’s sort of the experience of reading Ellis’ novel: the headache, the endless migraine of details, the food and coke and insomniac joints in the early morning. People are afraid to emerge on freeways. What does it mean? Why does it repeat in the text like some fragment from a litany? I guess you could say it’s about the fear of opening yourself to someone else, of sharing problems, being personal and ‘genuine’. You know, take this interchange between Clay and his on/off girlfriend, Blair:

“Clay?” she whispers loudly.

I stop but don’t turn around. “Yeah?”

“Nothing.”

What the hell is genuine though? Even in the privacy of his narration, Clay struggles to admit any emotional depth. His focus is always on cool detail:

I’m sitting in the main room at Chasen’s with my parents and sisters and it’s late, nine-thirty or ten, on Christmas Eve. Instead of eating anything, I look down at my plate and move the fork across it, back and forth, and become totally fixated on the fork cutting a path between the peas. My father startles me by pouring some more champagne into my glass. My sisters look bored and tan and talk about anorexic friends and some Calvin Klein model and they look older than I remember them looking, even more so when they hold their glasses up by the stem and drink the champagne slowly; they tell me a couple of jokes that I don’t get and tell my father what they want for Christmas.

It’s the immediate present tense. It’s (in)tensely detailed. The sentences drag with repetition, long and slow, heavy and stoned. Clay replaces what would typically occur in such a scene with the mundane reality, pulling out the grotesque from the shiny film of appearance. Sure, to an outsider, Clay and his family would seem like any good looking LA clan out for a fancy meal. Yet it’s immediately clear that Clay feels very distant: not just from the image but from the family themselves. His fixation on cutting a path between his peas is a bit like the cars which won’t merge on the freeway: another symbol of separation, of dividing lines. The self in its shell, stunted. He splits the peas up into meaningless scattered matter. The novel is full of meaningless scattered matter, the endless push and pull of desire, ‘back and forth’. Anorexia is mentioned several times in the novel (Blair’s friend Muriel is hospitalised for it) and the consumption of food and drink is of course central to much of the action (settings; family lunches, dinners, expensive bars). Anorexia, you could argue, is the simultaneous consumption of culture (absorbing absolutely and indeed making literal the beauty of the image, thinness and surface) but also its rejection (literally refusing to consume, to accept the consuming impulse). It provides another symbol of the contradictory imperatives of postmodern culture.

So we have branding, so we have mental illness, disturbed appetites, boredom and beauty and the annual climax of consumerism: Christmas. So far so adolescent bildungsroman. Yet unlike Esther Greenwood in Sylvia Plath’s The Bell Jar (1963), Clay is quite content to sit around in a hullabaloo, watching the world swirl meaninglessly on by around him:  ‘No one talks about anything much and no one seems to mind, at least I don’t’. The fact that he has to qualify ‘no one’ to refer mainly to himself indicates how easily the micro reflects the macro, the self reflects the culture. Clay feels like his experience of boredom and alienation is pretty much endemic, therefore uninteresting. Ellis doesn’t exactly depict a special snowflake, a depressive uniquely at odds with his society. Sure, there are times where Clay feels particularly ill at ease with what goes on around him (he sometimes leaves the room when his friends’ sex games and suchlike get too unsavoury), but never makes an effort to stop what’s going on.

One way of looking at this aspect of Clay’s personality is by comparing him to Patrick Bateman, the serial-killer protagonist who narrates Ellis’ later novel, American Psycho. While Bateman is an active assailant, Clay is relatively passive. Stuff happens to him; he drifts through life. He never has much of an opinion, openly admits to not enjoying anything. Why does this make him interesting? Maybe he resonates the dullness of culture in such a way as to provide incisions that cut apart the surface sheen of everyday LA life…

Yet we cannot easily develop a ‘cool’ relation to Clay’s narration in the way that we can in American Psycho. The sheer volume of violence and repetition of brand names and daily routines that make up American Psycho’s narrative perhaps forces us to become desensitised to Bateman’s narrative, even to the point of distrusting its ‘veracity’. Is this an effect of Ellis’ intoxicating cataloguing or a defence mechanism to deal with the acts of extreme violence the narrator describes? Either way, there is a lacing of satire in American Psycho, a cynicism perhaps, which is far less, if at all present in Less than Zero. Indeed, amidst the bored, sparse descriptions of similar social encounters, there are moments of genuine poignancy which peek through the narrative. We get these mostly in the italicised ‘flashbacks’ where Clay relates stories about his childhood, about his holiday with Blair in Palm Springs; where he recalls these things with a flatness of affect, yet the sadness of these scenes sheds a kind of melancholy over the rest of the novel, which would otherwise mostly lack in emotion. About halfway through, Clay recalls a time when he thought he saw a child burning alive in a car crash, and how afterwards he started obsessively collecting newspaper clippings about violent accidents and crimes:

And I remember that at that time I started collecting all these newspaper clippings one about some twelve-year-old kid who accidentally shot his brother in Chino; another about a guy in Indio who nailed his kid to a wall, or a door, I can’t remember, and then shot him, point-blank in the face, and one about a fire at a home for the elderly that killed twenty and one about a housewife who while driving her children home from school flew off this eighty-foot embankment near San Diego, instantly killing herself and the three kids and one about a man who calmly and purposefully ran over his ex-wife somewhere near Reno, paralysing her below the neck. I collected a lot of clippings during that time because, I guess, there were a lot to be collected.

Clay’s involvement with the violent world of LA youth, then, has a root. It’s cultural, it’s endemic. Violence is rife in the media, spreading through the collective Gen X psyche. They grew up realising that they wouldn’t necessary be better off than their parents; that the economy did not owe them the same opportunities it did previous post-war generations. They grew up into a world of job insecurity, of decentred, fragmented wars. They grew up against the backdrop of the War on Drugs and the War on Terror, though perhaps millennials are more affected by the latter. In short, a globalised world of messy, liquid or late modernity (depending on whether you prefer your Bauman or your Giddens).

In the above passage, Ellis’ prose garners an almost incantatory sense of endless, meaningless violence being related through the media. All the place names he describes end in the same vowel sound (‘o’), creating an accumulating effect of repetition that desensitises us to the specificity of crime and instead forges a sense of its ubiquity. There is no emotional reaction which accompanies these stories; Clay merely describes them in a matter-of-fact tone. This emotional sparseness (characteristic of the entire novel) leaves an even more chilling sense of our culture’s paradoxical obsession with and indifference to violence. Ellis sums this up neatly with the tautological final sentence: ‘I collected a lot of clippings during that time because, I guess, there were a lot to be collected.’ No personal, subjective or cultural explanation is given for Clay’s interest in collecting the clippings; the habit becomes one of recursive, self-justifying meaninglessness. The explanation pans out onto Ellis’ novel as a whole, which also constitutes a kind of collection of clippings: vignettes from Clay’s brief stay back in LA, the cataloguing of brands, names, places; scenes of darkness and violence, the lack of a strong narrative thread to connect them.

Yet the kind of cultural and existential emptiness implied by such passages does not preclude the presence of some poignancy to Clay’s narrative. Sure, there’s a lot of violence, a lot of banality; but there are also moments which almost reach the level of personal reflection. We can compare this to American Psycho’s comparatively cold satire and lack of character ‘depth’ by looking at two very parallel scenes in each book. In these scenes, Clay and Bateman go to visit their mothers, who each ask them what they want for Christmas.

American Psycho: 

My mother and I are sitting in her private room at Sandstone, where she is now a permanent resident. Heavily sedated, she has her sunglasses on and keeps touching her hair and I keep looking at my hands, pretty sure that they’re shaking. She tries to smile when she asks what I want for Christmas. I’m not surprised at how much effort it takes to raise my head and look at her.

Less than Zero: 

My mother and I are sitting in a restaurant on Melrose, and she’s drinking white wine and still has her sunglasses on and she keeps touching her hair and I keep looking at my hands, pretty sure that they’re shaking. She tries to smile when she asks me what I want for Christmas. I’m surprised at how much effort it takes to raise my head up and look at her.

Aside from a few situational details (Bateman’s mother is in a residential home, Clay’s meets her son in a fancy LA restaurant), these passages are virtually identical. Except, perhaps, for one crucial line. In American Psycho, Bateman is not surprised by ‘how much effort it takes to raise my head and look at her [his mother]’, whereas in Less than Zero, Clay is ‘surprised’ by the effort. Thus while Bateman fits some kind of definition of psychopathy, utterly indifferent and lacking empathy for his mother, Clay is surprised at his own indifference, his struggle to display some kind of emotion or human connection. To merge on the familial freeway (to use a horrible phrase!). As readers, we can empathise with Clay far more than with Bateman, who locks us out with his construction of a cold and clinical world (see more about this here – an article I wrote a few years ago). Less than Zero is a novel more obviously filled with human pain, perhaps, than Ellis’ later novel, where the pain is certainly there, only more coded, buried inside violence, surface and image in an even more complex way.

Take, for example, the passages towards the end of the novel where Clay revisits his old school:

I used to pass the school often. Every time I drove my sisters to their school, I would always make sure to drive past and I would watch sight of small children getting onto yellow buses with black trim and teachers laughing to each other in the parking lot before classes. I don’t think that anyone else who went to the school drives by or gets out and looks around, since I’ve never seen anyone I remember. one day I saw a boy I had gone to the school with, maybe first grade, standing by the fence, alone, fingers gripping the steel wire and staring off into the distance and I told myself that the guy but live close by or something and that was why he was standing alone, like me.

We can imagine Clay glancing at this other boy, still trying to justify his presence there by means other than a shared moment of sentimentality. The only reason they have visited, Clay tries to say, is purely down to physical proximity. A meaningless walk. LA, then, is made up of intersections, connections and disconnections. Freeways that nobody merges on. You don’t just wander and end up somewhere significant, you drive places. The two could be friends, could’ve been friends, but Clay can only gaze at him from afar, as the boy too gazes on, seemingly at nothing. At distance. The core of the novel: absence. Always caught between meaning, between human connection, lost in the swamp of cultural signifiers that supersede any ‘deep’ emotion.

Clay’s attention to little fragments of visual memory here give us a sense of his warped nostalgia for childhood. His younger sisters are never described as having the innocence that Clay has lost: they steal his cocaine, idly watch porn and greedily snatch cheques from Daddy on Christmas Day. There’s the sweet yellow school bus, the laughing teachers, the familiarity of routine. Those rose-tinted things. You don’t get that kind of sentiment in American Psycho. It’s emotionally painful to read because this passage is sort of an interlude in the midst of the noir plot elements (Clay trying to get his money back from Julian, who is being brutally pimped; the rape of a pre-pubescent girl, foreshadowed by a horrible porno tape). It’s a burst of curious innocence amongst the ugly detritus of Gen X’s consumer lifestyle. Yet the classroom sweetness of yellow has become something altogether too bright, too painful for Clay to deal with. In an early scene in the novel, Clay describes the walls of a diner, Fatburger, as: ‘painted a very bright, almost painful yellow’. The colour of happy childhood has soured. It’s the colour of the Valium pills by his bedside. There’s the ‘grotesquely yellow’ moon that hangs ominously in the sky as Clay looks out over the business district, woozy from too many gin and tonics. As Clay returns to his former school, it soon becomes the yellowing of age, of moral decay:

I go to another bungalow and the door’s open and I walk in. The day’s homework is written on the blackboard and I read it carefully and then walk to the lockers but can’t find mine. I can’t remember which one it was. I go into the boy’s bathroom and squeeze a soap dispenser. I pick up a yellowed magazine in the auditorium and strike a few notes on a piano. I had played the piano, the same piano, at a Christmas recital in second grade and I strike a few more chords from the song I played and they ring out through the empty auditorium and echo. I panic for some reason and leave the room. Two boys are playing handball outside and leave the room. Two boys are playing handball outside. A game I forgot existed. I walk away from the school without looking back and get into my car and drive away.

Clay retraces his childhood steps, literally. He’s like a ghost, haunting the corridors of his youth, idly attempting to recreate the simple universe he once inhabited, squeezing the soap dispenser, reading the day’s homework from the blackboard. However he literally cannot locate/identify his former self, as he fails to find his old locker. Throughout the novel, we are given very little indication of Clay’s interests; he never even talks about what subject he studies out in New Hampshire. Yet here we have a snippet of something he once did: playing piano. There is something slightly uncanny about the older Clay standing at the same piano and striking a few notes, as if he were trying to summon up that younger self, the fragile doppelgänger. He even remembers the same chords. Funny how he remembers the music but not the game of handball. The fact that Clay panics is telling: he is literally allergic to his feelings, unable to deal with the sudden pain that comes from memory, from realising the loss brought on by time. His alienation is complete as he drives away, escaping his feelings as readily as all the times before, where he snorts coke to deal with a problematic or potentially emotional situation. The narrative also trails off, moving to another scene, another jump cut. There is nothing left to say, no coherence, no self-development.

This lack of narrative and self development or ‘growth’ is exemplified in Clay’s personal lack of futurity. Towards the novel’s end, Clay meets Blair for a drink and they skirt around the issue of their relationship. In a way, Blair sums up what we have come to learn of Clay: ‘You’re a beautiful boy, Clay, but that’s about it’. Yet we are left yearning for something more than beautiful surface. Sure, Clay as the narrator has given us many beautiful surfaces, but he has also exposed the rot beneath the surface, the absolute black nothing inside each person. Blair asks him up front: ‘“What do you care about? What makes you happy?”’ and his reply is explicitly telling: ‘“Nothing. Nothing makes me happy. I like nothing. […] I don’t want to care. If I care about things, it’ll just be worse, it’ll just be another thing to worry about. It’s less painful if I don’t care.”’ This is something we don’t really get in American Psycho. Clay actually admits his feelings, or lack of, and the way it’s expressed doesn’t come across as cold or psychopathic, but human and genuinely sad, a classic case of depression. We get this sort of emotional ‘revelation’ towards the end, after Ellis has carefully laid out the social context of Clay’s psychological and emotional numbness. Unable to think about the future, Clay seems to put off its existence, or anything that might change things as ‘another thing to worry about’. He cannot think positively, cannot be active in his likes or interests.

The question of futurity and passivity is also interesting in American Psycho, as an insight into what Bateman values in his killings. There’s a classically disturbing scene where seemingly at random Bateman fatally injures a young child at a zoo. His reflections follow thus:

Though I am satisfied at first by my actions, I’m suddenly jolted with a mournful despair at how useless, how extraordinarily painless, it is to take a child’s life. This thing before me, small and twisted and bloody, has no real history, no worthwhile past, nothing is really lost. It’s so much worse (and more pleasurable) taking the life of someone who has hit his or her prime, who has the beginnings of a full history, a spouse, a network of friends, a career, whose death will upset far more people whose capacity for grief is limitless than a child’s would, perhaps ruin many more lives than just the meaningless, puny death of this boy.

This view is obviously at odds with the overriding sentimentality and regret publicly voiced in the wake of a child’s death. We put great meaning on the futurity of the child, its association with a new life, with possibilities and an open future, a pure blank slate. Lee Edelman, in No Future: Queer Theory and the Death Drive, has written on how the child is held up as a glorified symbol of the future, of the onward march of heteronormative culture. We are ideologically forced to take the side of the child and the future because ‘the child remains the perpetual horizon of every acknowledged politics, the fantastic beneficiary of every political intervention.’ Edelman asks what it would mean not to be ‘fighting for the children’, and in a way, Ellis’ novel points towards this. Bateman doesn’t care about what the child stands for as a symbol of pure innocence and possibility to come, of what Edelman calls ‘reproductive futurism’. The queer, Edelman argues, is always pitted against this social conscience of reproductive futurism, as contrastingly selfish, narcissistic, antisocial and backward-looking – in short, the opposite of a collective drive towards development, progress and the future. Bateman, while hardly a queer hero by any means, interrupts the privileged ideology of futurity.

Indeed, he questions the value of the child because he lacks history. Without a record of decisions, mistakes, actions and memories, the child is reduced to pure matter, ‘small and twisted and bloody’ – he is animal, inhuman. This could obviously be taken as a moment of the novel’s token existentialism, the fact that, as Sartre put it, existence precedes essence: there is no inherent self, but only the values and meaning the human has created for herself through actions. It is also, however, a crucial component of the novel’s critique of various ideologies underpinning the yuppie world of consumerism which Bateman inhabits. Suddenly, a life can be described as worthless, ‘puny’. Bateman takes far greater pleasure in ravishing lives whose deaths entail a broader sweep of social impact. It’s as if he takes pleasure in destroying narratives, the networks of associations a person acquires through life. In doing so, he creates meaning: by destroying, Bateman has the pleasure of interrupting the consistency of social worlds, asserting his power. It’s the venture capitalist gone mad, staking his claim in all sorts of places, schemes and, well let’s face it, bodies.

So I guess I’d argue that part of Clay’s central pain is this disconnect with the future, his queer relationship to temporality. The sense that he’s drifting, which is pretty much now a ubiquitous social phenomenon among young adults, both from Gen X and millennials living in a post-recession world. When Clay’s friends ask each other what they’ve been up to, where they’ve been, the answers are always flat and vague: ‘“Not too much”’, ‘“I don’t know”’, ‘“Like hanging around”’, ‘“Shopping”’. Sometimes they simply repeat the question back to the questioner. One of the phrases that repeats a lot throughout the text is ‘Disappear Here’, which Clay reads off a roadside billboard. In a way, the phrase represents the limit point, the blind spot, the aporia into which meaning is deferred, the space of emotion where Clay cannot go. On a sunny Friday after Christmas, Clay hangs around the beach club, waiting for his friends: ‘I sit on a bench and wait for them, staring out at the expanse of sand that meets the water, where the land ends. Disappear here.’ It’s as if the phrase is dragged up in avoidance of interior reflection; its repetition supplements the kind of psychological detail that would appear in a classic realist or bildungsroman novel. The self has dissolved into the sign: the world of surfaces, of signs referring only to signs described by Baudrillard in Simulacra and Simulations, but also literally the billboard sign, the symbol of capitalism’s flattening of the self. Not unlike the billboard advertising Eckleberg’s eyes in The Great Gatsby. Disappear here: you pour your own meaning into the sign; sign after sign constitutes self. What is it that the eyes see?

And indeed there’s something uncanny about this. Clay’s repetition of disappear here throughout the novel only adds to its temporal sense of an unending present, with the run-on sentences and disjointed dialogue creating the impression of not only a stunted self, but also a stunted world. The more you repeat something, the more it becomes meaningless. The characters’ lives stop and start: plots about drugs and sex climax brutally then fizzle to nothing. As the narrative draws to an end, it doesn’t move towards closure, but leaves the reader with an empty feeling of being lost in the world of LA. Ellis really amps up the gothic elements which have been woven in and out of the text so far. Take, for example, Clay’s description of the Ellis Costello poster at the beginning:

It’s the promotional poster for an old Elvis Costello record. Elvis looks past me, with this wry, ironic smile on his lips, staring out the window. The word “Trust” hovering over his head, and his sunglasses, one lens red, the other blue, pushed down past the ridge of his nose so that you can see his eyes, which are slightly off centre. The eyes don’t look at me, though. They only look at whoever’s standing by the window[…].

The Costello poster substitutes for the spooky portrait which hangs traditionally in a gothic heroine’s bedroom. Presumably, Clay once had an interest in this poster, bought it for a reason – but now it seems eerie. The homely has become unhomely. Clay refers to the hypothetical subject ‘standing by the window’, the ghost who meets the gaze. Clay admits to being too exhausted to even be that subject, to even be the observed – ‘I’m too tired to get up and stand by the window’ – perhaps this is an early hint at his drive (conscious or otherwise) towards disappearing altogether. The elements of gothic which colour some of Clay’s narration give an expressionist tinge to his descriptions, externalising some of the inner fear and turmoil, the hollow sense of fear and emptiness at returning to a place that is no longer home, even when Clay gets his tan and starts to fit in. At a party in Malibu later on in the novel, Clay observes:

There are mostly young boys in the house and they seem to be in every room and they all look the same: thin, tan bodies, short blond hair, blank look in the blue eyes, same empty toneless voices, and then I start to wonder if I look exactly like them.

Is fitting in the same as disappearing? The boys appear strangely inhuman, little more than mannequins; uncannily voiced with the same dull monotone. It’s Clay’s sudden identification and self-realisation that startles here. Looking at the boys is like looking in the mirror and seeing many horrible doppelgängers surround you. There’s an opportunity for him to freak out about it, but instead he ‘tr[ies] to forget about it and get[s] a drink’. In short, he dissolves even deeper into the thick glaze of surfaces, spreads himself thinner as an image. When Clay first observes his bedroom poster, he’s feverish and ill, like the heroine in a gothic novel. We may not have the moors of Yorkshire, a la Wuthering Heights, but we do have the desert, the Hollywood hills and the accompanying coyotes.

As the novel starts to close, we get some spooky vignettes. Clay relates how his sister’s kitten disappears, leaving behind only ‘pieces of matted fur and dried blood’. He talks about the coyotes which sometimes come down from the hills:

On some nights when the moon’s full and the sky’s clear, I look outside and I can see shapes moving through the streets, through the canyons. I used to mistake them for large, misshaped dogs. It was only later I realised they were coyotes. On some nights, late, I’ve been driving across Mulholland and have had to swerve and stop suddenly and in the glare of the headlights I’ve seen coyotes running slowly through the fog with red rags in their mouths and it’s only when I come home that I realise that the red rag is a cat. It’s something one must live with if you live in the hills.

That final sentence almost seems un-Claylike in its resonating wisdom. It suggests the tone of a social commentator, reflecting on the environmental conditions of LA and lending a metaphorical weight to his words. The brutally devouring coyotes thrive on instinct; the youths of LA pursue physical gratification out of sheer boredom. How easily for the ‘red rag’ to become a slaughtered domestic pet. There is a surrealist vibe to this transformation of objects. In American Psycho, the transformation of the child into something ‘twisted and bloody’ is more classic horror, whereas there is a perhaps darker, eerier atmosphere to Less than Zero. The sense of emptiness, the canyons at night and the fog. Clay’s description has a slow-motion feel to it, drawing the reader into his stoned-out world. These frequent killings, we are reminded, keep happening against the backdrop of Clay’s friends, endlessly circling the freeways, making calls, popping corks, snorting coke.

7939193574_cf69153d46_z
Sunset over LA — photo by Neon Tommy

Clay himself, as I have already suggested, is a kind of ghost. He recalls the previous Christmas in Palm Springs, sweating in bed and struggling to sleep. The vaporous heat seems to cloy his mind, cloy the narrative. Think of the many references to the palms in Less than Zero: their shadows, their fragmented remains after storms and car crashes, their wildly shaking branches. It’s creepy and atmospheric in the way the swaying pines and Douglas Firs are in Twin Peaks. There’s the omnipresence of MTV, its serial carnival of flashing images, the humming numbness of Valium. Clay describing the ‘strange sounds and lights next door’, ‘visions of driving through town and feeling the hot winds on [his] shoulder and watching the heat rise up out of the desert’. In all the emphasis on Ellis’ interest in sex, drugs and violence, it’s easy to forget the importance of atmosphere. You can tell that the novel is influenced by film, self-consciously soundtracking itself (Squeeze, INXS, U2, the Psychedelic Furs), laying out scenes, drawing us in with its snippets of visual detail. The heat is stifling and everyone is sleepless, wired or stoned. The novel slowly moves towards Clay’s return to New Hampshire, like a fade to black at the end of a film: the final sections each start with some temporal marker in relation to his actual leaving: ‘The last week’, ‘Before I leave’, ‘Blair calls me the night before I leave’, ‘When I left’. In leaving, Clay seems to dissolve. His narrative closes with reference to a song called ‘Los Angeles’. A kind of montage of memories, of visual images stolen from another cultural source. Clay feeds on these images after leaving. The temporality is important. Has he broken into some other dimension, or is this a reference to how memory burns right through you (even memories that aren’t your own, memories from visual media – images and film)? My impression (and I have not yet read the sequel, Imperial Bedrooms), is that Clay is not moving into a new, open future; necessarily he still defines everything in relation to the past, to the dream world of LA, its perpetual, glittering, trashy present:

There was a song I heard when I was in Los Angeles by a local group. The song was called ‘Los Angeles’ and the words and images were so harsh and bitter that the song would reverberate in my mind for days. The images, I later found out, were personal and no one I knew shared them. The images I had were of people being driven mad by living in the city. Images of parents who were so hungry and unfulfilled that they ate their own children. Images of people, teenagers my own age, looking up from the asphalt and being blinded by the sun. These images stayed with me even after I left the city. Images so violent and malicious that they seemed to be my only point of reference for a long time afterwards. After I left.

After I left. After I left. The insistence on the posterior. The sense of grotesque sublimity, the reference point of LA contained in these almost unspeakable images of ‘people being driven mad by living in the city’. They ate their own children. Isn’t this the ultimate violation of linear temporality: literally consuming symbols of the future, one’s own legacy? Hypercapitalism, perhaps, creates its own kind of queerness.

American Psycho: Sex, Violence, Technology and Society

Image source: http://images6.fanpop.com/image/photos/33100000/Fit-In-american-psycho-33196259-600-889.png
Image source: http://images6.fanpop.com/image/photos/33100000/Fit-In-american-psycho-33196259-600-889.png

I have just read a book that has all at once captivated, disgusted and intrigued me; a book that has left me strangely both emotionally drained and intellectually stimulated. Bret Easton Ellis’ American Psycho plunges the reader into a world of late 1980s ‘yuppie-ism’: the world of Wall Street, hyper-consumption, misogyny, racism, inane pop culture, television, sex…and violence. Written from the first person perspective of its protagonist (although somehow I find the term protagonist with its heroic connotations inadequate), Patrick Bateman, the novel has an unusual cyclical structure that plays out as a repetitive narrative of visits to classy restaurants, mundane descriptions of the latest consumer goods, chapters that read like music reviews and then the most controversial element: the horrifically graphic scenes of sexual violence and psychopathic slaughtering that got the book banned by its initially intended publishers.

Yet I don’t believe that Ellis includes these gruesome chapters just as a twisted indulgence, a pornography of violence. As I will discuss, they play a part in Ellis’ searing, often satirical portrayal of the Reagan era in America: a critique of neo-liberal values, consumerism and technology that is arguably more pertinent today than it was twenty years ago. The heartlessness, depravity and monotony of this culture and the novel itself is summed up in the opening line: ‘abandon all hope ye who enter here’, which is ‘scrawled in blood red lettering’ on the side of a building. This quote is an intertextual reference to Dante, who in his Divine Comedy suggested that this was the written passage that appeared in the entrance to Hell. When you pick up American Psycho and read the first lines, which immerse the reader immediately in the divided cityscape of 1980s New York – a world of graffiti, advertisements and pop culture – you cross over a threshold, you cross over into a tightly-confined mind that experiences its own corruption in a fictional universe that is all too like our own. What is interesting about the novel is on the one hand its hypothetical exploration of the thoughts of a psychopath, but also its trenchant critique of a society obsessed with surfaces, purchases and the perpetual presence of the flickering flow of television; a society plummeting towards absurdity and the eradication of all meaning – at all levels from the individual mind to the collective conscience.

Despite being the novel’s narrator, Bateman reveals little about himself other than his routines, his clothes and his opinionated taste in music. He indulges in lengthy passages detailing his workouts, his use of face masks, his appearance, eating habits, sexual interests; but the novel provides little in the way of solid character description. The narrative is therefore intensely claustrophobic, as we are restricted to Bateman’s narrow, white, narcissistic upper-class view. Moreover we know nothing of the Bateman behind the suit and Ray-Bans; we don’t know about his childhood, his relationship with his parents is only briefly suggested in a single flash of a chapter, and although it is the source of so much expendable income, we never find out what he actually does at work, other than order his secretary to make him dinner reservations. This latter point is especially interesting within the context of contemporary culture, where people are becoming ever-more critical of what these high-flying guys in banking and finance actually do; as bonuses and salaries remain sky-high in spite of the recession, there is increasing concern with regards tothe elaborate and obscure games that these ‘yuppies’ spend their time with – playing with money, justifying their existence. Ellis clearly does not seek to redeem the Wall Street yuppie, but instead caricatures his position and the career in general – which for me culminates most humorously in a chapter where Bateman and his coworkers engage in a highly-charged comparison of the stylishness of their respective business cards, that reads like a competition between prehistoric men flexing their muscles or showing off their hunting skills.

This leads into the question of masculinity and self in the novel. In a world where the most socially-esteemed jobs require what might be considered traditionally ‘emasculated’ behaviour – Bateman, it seems, is a proto-metrosexual – how do men assert their masculine identities, especially with the increasing challenge of the rising status of women? Bateman’s gendered self is ambiguous: on the one hand he is obsessed with his physical appearance – going for regular manicures, massages, constantly working out and asking if his hair looks good – and on the other asserting patriarchal dominance by literally killing, and in some cases torturing, those that either threaten his position (e.g. his colleague Paul Owen who has the superior business card) or those that he is different from and wishes to demonstrate are beneath him: women (especially models and prostitutes), beggars and homosexuals. This creates a bizarre, twisted sense of capitalism gone mad, of the ‘dog-eat-dog’ ideology of everyman for himself, of free market competition gone out of control. The individual, in his quest for success, seeks a greedy taste of the ‘Swordfish meatloaf with kiwi mustard’; that is, the excess and the addictiveness of the American Dream.

The novel thus remains engaged with material inequality, even though its focus is on one end of the scale – the high-flying lifestyle of yuppie clubs and restaurants. Throughout the book, Bateman and his friends taunt the plethora of beggars that haunt the streets of New York, holding out bills of money only to snatch them away in front of their starving eyes. At one point, Bateman even shoots a busker, just because he can; because he has the urge to kill and feels the man’s life is worthless. Yet there is an ironic discrepancy between Bateman’s behaviour and the outward image he projects of someone in tune with social problems. Early in the novel, Bateman delivers a speech that reads like the words of a politician: ‘we have to end apartheid for one. And slow down the nuclear arms race, stop terrorism and world hunger…strengthen laws to crack down on crime and illegal drugs’. All this from a man who personally terrorises the poor and vulnerable, regularly takes cocaine and is quite happy to waste money on often-uneaten restaurant food whilst trampling all over street beggars. Perhaps, therefore, Ellis meant to parody the hypocrisy of governments that proclaim their acknowledgement of socioeconomic problems but do nothing or little to actually tackle them. The irony of Bateman’s ‘identity’, then, is the way in which his words do not distinguish him but blur him further into convention, as he constructs his self by appropriating the words and values of others – particularly his hero Donald Trump (which says a lot about yuppie conscience). Indeed, this is humorously parodied in the fact that all food and tastes are judged not by individual experience but by reviews characters have read in glossy magazines.

So in spite of Bateman’s carefully constructed external self as a socially-conscious businessman, his identity remains a space of vacuum. Everything around him – his friends, his values, his lifestyle – is utterly superficial, and it turns out that he is too:

‘…there is an idea of a Patrick Bateman, some kind of abstraction, but there is no real me, only an entity, something illusory, and though I can hide my cold gaze and you can shake my hand and feel flesh gripping yours and maybe you can even sense our lifestyles are probably comparable: I simply am not there […] My self is fabricated, an aberration. I am a non-contingent human being. My personality is sketchy and unformed, my heartlessness goes deep and is persistent.’

When it was first published in 1991, American Psycho was accused, among many things, of being a poorly-written, immoral book, but I believe these early critiques were based on strong misreadings. The above passage, with its incisive insight into the thoughts of someone staring into the abyss of his own personality, its chillingly controlled and intoxicating prose, shatters any accusation that Bret Easton Ellis is a bad writer. It opens up the concern of many ‘Generation X’ writers: the paradox of identity in the late twentieth century. In a world where identities become more important, as each person seeks to distinguish themselves within the ocean of material things, selfhood in fact seems to dissolve, fragment, disintegrate under the weight of excessive choice and infinite expectations. Bateman reflects that ‘there is no real me’ in spite of the solid flesh, the personality moulded out of a particular consumer lifestyle, the ‘illusory’ mask of self presented in the fashionable clothes, the haircut, the voguish business card. American Psycho challenges many conventions of the novel, and one is character development: Bateman may become more reflective as the narrative ‘progresses’ but he does not undergo transformation or redemption. He remains all surface, with no core sense of morality and self beneath the veneer of his existential acts – he ‘simply [is] not there’.

This reminded me of Oscar Wilde’s The Picture of Dorian Gray, written a hundred years before American Psycho at the fin-de-siècle of the nineteenth-century. Like the ‘yuppies’ of Wall Street, Dorian and his friend Henry Wotton not only challenge traditional masculinity, as appearance-obsessed ‘dandies’ (the late Victorian metrosexual), but they are also excessively idle and spend their privileged lives like Bateman and his colleagues, indulging in sensual pleasures, conspicuous consumption and attending the finest venues of society. Narcissism and art are thematically central, just as narcissism and pop culture are to American Psycho. The fable-like plot of Dorian Gray turns on a Faustian bargain Dorian makes with the devil, whereby he barters his soul in exchange for eternal youth, so that his portrait grows old and twisted while he remains all surface, forever flawless and smooth. Dorian’s narcissism and pursuit of pleasure leads him into a spiral of moral corruption, visits to opium dens, murder and sexual depravities which, while completely removed from the Ellis’ gore, were nonetheless shocking at the time.

Each novel has lengthy passages cataloguing the material objects that consume the lives of its protagonist, emphasising the vacuity of their identities beneath the sheen of their flawless appearance. Yet Wilde, unlike Ellis, gives his novel closure: he provides some moral consequence to this hedonistic lifestyle, rather than as Ellis does allowing the reigning continuity of surface he gives some ethical depth. While American Psycho’s plot is an endless repetition of music reviews, restaurant, concert and club visits and violence, from which emerges no character development or moral conclusion, Dorian Gray traces the deterioration of a character whose initial purity is corrupted by a range of identifiable sources including art (notably, a ‘poisonous book’ thought to be J. K. Husyman’s A Rebours) and the influence of those around him. Dorian Gray ends with final punishment as Dorian tries to destroy the painting but in doing so reverses the mysterious spell, so that he acquires all the ugliness of his sins and the picture is restored to its original purity. Perhaps this structural difference can be attributed to the distinctive literary contexts of each book: while Wilde was writing in and to some extent subverting Victorian realism, Ellis is embedded within a more postmodern tradition that is sceptical about there being a moral centre to which texts can turn to, and is instead interested in showing how the boundaries of morality and self are not only fluid but at times seemingly invisible.

Indeed, what is particularly intriguing about Bateman’s monologue is the statement: ‘my self is fabricated, an aberration’ (my emphasis). Bateman spends his entire time striving to fabricate a self that fits in with the expected and respected norm embodied by the clone-like yuppies (indeed, because of their similar clothes and haircut they often mistake each others’ identities and this largely goes unquestioned in the narrative) and yet Bateman himself is an ‘aberration’ of this mundane normality. He’s an anomaly, defined by his psychopathic serial killer tendencies. Yet by linking the two – conformity and deviance – the text suggests that perhaps Bateman’s psychopathy is a product of society; it is not just a personal pathology but deeply embedded within the frustrating, depthless culture in which he finds himself skidding along with no hope of even drowning in. There is no way of drowning in a postmodern, or what Baudrillard calls a ‘hyper-real’ world where everything is interchangeable and signs refer to nothing but an endless stream of more signs – a choking bombardment of advertisements, appearances and vacuous conversation. Murder, rape and drugs provide some alternate reality, something real and solid and potent, that produce actual effects and allow Bateman to distinguish himself in some dark, significant way, even just as an ‘aberration’. It’s a chilling thought.

Although the novel never punishes its serial killer – Bateman is never caught, even though he drags a body-bag through the street, is helicopter-searched by police and leaves rotten body parts stewing in his apartment – the absence of a moral framework actually adds to the richness of the text. In his essay ‘From Work to Text’ Roland Barthes argues that the ‘writerly’ text offers up a plurality of readings rather than containing a single concrete meaning. It is in a sense an ‘event’, a surface (particularly relevant to American Psycho!) which engages the reader in a ‘practical collaboration’. This is achieved by the proliferate meanings offered up by the text: the intertextual references (abundant in Ellis’ novel, from Dante to Satre to Whitney Houston) and the elaborate web of signification spun in the writing, which encourages the reader to weave a fabric of meaning from the complexity of clues scattered throughout the prose. The pleasure of the text is our freedom to skip over passages, and to pay more attention to others. To endlessly reread and gain new insight, to create new meaning from. I find myself skim-reading the endless monologues about the latest technology, and often skipping entirely the really graphic parts; but this is not necessarily a bad thing, it merely prompts me to reflect on my role as reader in playing a role in constructing meaning in the text. It isn’t just there, but I actively make it depending on what I want to get from it.

Ellis also engages the reader in the ‘free play’ of meaning by leaving significant gaps in his text; the most notable of these gaps is the question of the unreliable narrator. Wayne C. Booth defines the narrator as ‘reliable when he speaks for or acts in accordance with the norms of the work (which is to say, the implied author’s norms, unreliable when he does not’. The subtle but at times overt irony that plays out in American Psycho, from Bateman’s extreme sexual and violent conquests and the ease in which he gets away with them to the literary language itself, is essential to raising questions about Bateman’s reliability. The tone he uses to describe the monotony of having to make reservations and his matter-of-fact description of his gym is the same tone used in his description of the scenes of grotesque and sadistic torture, necrophilia and cannibalism. Not only does this suggest that Bateman has been desensitized to pornography and violence but it also blends the normal and the abnormal together into a disturbingly hyperreal narrative of contemporary life. A life where rape and murder deserve no more expressive prose than a trip to ‘return some video tapes’. The prosaic language used to describe these scenes evacuates all possibility of the erotic or suspense that characterises porn or horror and instead foregrounds the acts themselves as real, painful and distorted occurrences – which in turn leave us with a sickening sense of our own voyeurism, raising wider questions about society’s enjoyment of such explicit forms of cultural entertainment. This notion of voyeurism is also highlighted by the repeated occurrence of such scenes (often signified by the foreboding chapter heading ‘Girls’ which I came to dread), creating a circular narrative which emphasises the text’s sense of claustrophobia and entrapment and recreating the inescapability of the distastefully explicit within modern culture.

Moreover, in relation to unreliable narration, the absurdity of Bateman’s rampant and seemingly meaningless killing sprees raises the question of whether what Bateman does is actually occurring, or whether it is an extended fantasy he projects as a way of indulging in his feeling of vacuity and ‘heartlessness’ within a featureless life of mind-numbing consumption. Is he merely fabricating his own alter-existence that plays out just like the pornographic films he rents from the video-store? The text provides little evidence to confirm or deny Bateman’s reliability, and this is what is so seductive about American Psycho: the fact that we as readers are left to judge the veracity of Bateman’s narration, which in turn leaves us within a complex moral vacuum. Unlike other books about serial killers, American Psycho doesn’t contain a detailed narrative explaining the root causes of Bateman’s pathology – abuse in childhood, a defined psychiatric condition etc. Bateman pops valium, Halcion and various other ‘pop’ drugs but he is not on medication for paranoid schizophrenia, multiple personality disorder or the like; the blame for his condition is thus found within a complexity of societal factors rather than an easy psychological diagnosis. The exact cause is left for the reader to decide: we have to map out Bateman’s life – his pleasures, his friends, his behaviour – in order to make judgements about the myriad origins of his psychopathy.

Another area of contemporary society which Ellis explores critically in American Psycho is technology; specifically, television and the telephone. The telephone was invented to improve communication, but in the novel it is the site of communication breakdown. For example, when Bateman and his coworkers make a conference call to decide their evening plans, the conversation breaks down into meaningless and often disconnected statements. There is nothing efficient about this communication. Moreover, the telephone presents an uncanny means of correspondence, since it removes the face and replaces it with the voice. This makes the person at the end of the line both familiar and unfamiliar, which raises interesting questions in terms of the fluidity and fragmentation of self depicted in American Psycho. At what could be argued is the novel’s most intense point, whereby Bateman has been on a killing spree, is chased by police and is now hiding in his office, he makes a call to his lawyer and leaves a message detailing all the murders he is committed. Yet when he meets his lawyer the next day, the lawyer not only refuses to believe the answer-phone message but he actually thinks Bateman is someone else – he thinks that the message was a joke played by someone else at Bateman’s expense. Telephone technology has not increased the potential for meaningful and intimate human interaction but merely created further distance, and in doing so distorted what is real and disconnected the ‘I’ that is speaking.

In terms of television, the book is rich with critical analysis. The debate about TV images and their influence on human behaviour goes all the way back to Plato. In The Republic, Plato puts forward the analogy of a cave in which prisoners have been chained since childhood so that all they can do is stare at the shadows on the wall which create shapes and sound; this is the only reality they know of, yet it is a reality constituted merely by the shadows of things, not the things themselves. If one prisoner escapes and sees REALITY itself, it will seem less real than the shadows. Like the prisoners of the cave, most people in contemporary society are in a sense ‘chained’ to the all-pervasive presence of television, which has become the source of much of our knowledge: the ‘shadow’ images of television are used to shape our morality, ideals, values etc – our whole perception of the world. Television, moreover, provides a perpetual ‘flow’ of time, squashing the past and present together in an ‘extended present’, which gives a rhythm and routine to our daily lives. Bateman’s life is partially constructed around his watching of the morning The Patty Winters Show, Late Night With David Letterman and endlessly re-watched video tapes such as the thriller Body Double in which a girl is murdered by a handheld drill.

When television images are extreme ones of hardcore pornography or violence, questions are raised about how far they can be blamed for real life violent behaviour. Perhaps Bateman can so easily murder without remorse because his acts of violence seem less real than the highly stylised images he consumes on a daily basis. This is a real life concern: the murder of James Bulger by two young boys in 1993 was blamed by some on the film Child’s Play 3, leading to calls for a ban on the film. Anthony Burgess’ novel also explores this link between video images and violence in A Clockwork Orange, where classical Pavlovian conditioning is used to re-calibrate the protagonists’ perception of violence: Alex is strapped to a chair, injected with a nausea-inducing drug and forced to watch violent films so that he learns to associate cruelty with sickness. Yet eventually, this ‘Ludovico technique’ is reversed and once again he is back to the same old daydreams of bloodlust; it is only through a process of experience and growing up that Alex comes to leave his days of brutality behind. Thus rather than allowing for a simple causal effect between images and action, Burgess overall complicates the relationship between television and violence.

A more recent play by Martin McDonagh, The Pillowman, is also a useful text for grappling with the link between art and violence. The play’s storyteller, Katurian, claims that ‘the only duty of a storyteller is to tell a story’, yet his stories become implicated in criminality as they have influenced others to commit crimes that copy the sinister plots of his fables (which involve swallowing apple-men containing razor blades and child crucifixion). It’s an infinitely dark and at times sorrowful play, but also it’s very funny: it raises a myriad of questions about authorial responsibility but rather than answering them The Pillowman blasts all moral closure with nihilistic conclusions, green pigs and its at times absurd, circular dialogue. It is a very clever, layered, metafictional commentary on the relationship between art, suffering and violence and I highly recommend it.

So to what extent is Bateman’s behaviour the product of the films he watches, or the TV shows which range in topics from ‘Toddler Murderers’ to ‘a man who set his daughter on fire while she was giving birth’? Again, the text offers no straightforward answers, and indeed it is possible that the orgiastic violence he indulges in isn’t real at all but merely fantasies extended from the flickering images he sees on television. This is an intriguing idea, especially going back to Plato’s notion that the man who leaves the cave will find reality less real than the shadows; the text leaves the question of what is ‘real’ in the novel, and even – what are the implications for the violence of American Psycho itself? It may be classified as fiction, but feminist group NOW attacked the novel upon publication as ‘a how-to novel on the torture and dismemberment of women’. Will some readers read Ellis’ text naively? Can it be blamed for furthering society’s desensitizing towards violence through its graphic scenes?

I think what redeems American Psycho in this respect is its self-conscious irony. Yes, it is horrifically graphic, but it does so for a purpose: to deconstruct and expose the way in which slasher movies, porn and the like have become part of popular culture, and to restore a shocking element to these forms of entertainment which have become so stylised and normalised. Additionally, like The Pillowman, Ellis’ book is also inherently funny. There are random standout lines such as the comment ‘”I bet Bono has a small dick,”’’ when Bateman and his friends go to a U2 concert, and also the narrative contains many running jokes, such as Bateman’s compulsive need to ‘return some video tapes’, and several repeated miscommunications such as when Bateman says he works in ‘murders and executions’ but this is interpreted as ‘mergers and acquisitions’, thus blending together ironically Bateman’s mundane day-job with his vicious night-job. There are also surprising parts of the book which seem human, such as when Bateman visits his mother in her care-home and all he can do is look at himself vainly in the mirror that he’s ‘insisted’ on having there and think about are the expensive things she’s wearing (bought by him). When Bateman asks his mother what she wants, her reply: ‘“I don’t know. I just want to have a nice Christmas”’ is tearfully poignant in that it summarises the inability of consumption to fill the gap in their relationship, to fulfill the mother’s spiritual need to enjoy Christmas, a traditionally family-orientated event. The maternal relationship is hinted as strained and distant as all mother and son can say to one another is ‘“you look unhappy”’ and talk ‘“uselessly”’ of a recent party. This breakdown in communication is actually full of pathos and presents a refreshing break in the text, but one that opens up another possible, yet unexplored, avenue of explanation for Bateman’s insanity.

In sum, the text offers no answers. Bateman’s violence we must explain ourselves by piecing together the various sources in the text – from television to consumerism to a societal crisis of masculinity. Ellis doesn’t pretend to moralise, and his book ends with the ambiguous reference to Sartre’s play No Exit, as Bateman stares at a red-lettered sign on the door of a bar saying ‘this is not an exit’. The text thus begins and ends with a textual allusion to hell, but hell itself is not contained within the novel – the end is not an exit from the tortuously mundane, unequal and cruel world Bateman exists in – it is firmly our own world, from which there is no exit. This is an unsettling and nihilistic vision, but one in which unfortunately resonates as violence, consumption, immoral bankers, social inequality, identity crises and televisual domination are all swarming features of life in the twenty-first century; perhaps even more so than back in the late 1980s where the novel is set. The musical backdrop may have changed, but largely, the culture has not. And this relevance factor is why I recommend American Psycho.

 

Bibliography

Barthes, R. ‘From Work to Text’.

Burgess, A. A Clockwork Orange.

Dante, A. Divine Comedy.

Ellis, B. E. American Psycho.

McDonagh, M. The Pillowman.

Plato, The Republic.

Satre, J. P. No Exit.

Wilde, O. The Picture of Dorian Gray.

http://www.nytimes.com/1990/12/06/books/now-chapter-seeks-boycott-of-psycho-novel.html

http://theater.nytimes.com/2005/05/06/theater/newsandfeatures/06note.html?position=&_r=0&adxnnl=1&pagewanted=print&adxnnlx=1370079884-9qmE05+JL/NXsusA29JsyA